Here are a few faves so far...
Tuesday, November 22, 2011
Fresh Batch: Holiday Campaign @SpaFinder
Here are a few faves so far...
Thursday, September 01, 2011
Weathering the storm with art
Wednesday, August 24, 2011
Spa-A-Go-Go!
Thursday, November 18, 2010
"Welcome baby sister" shirts
Thursday, October 09, 2008
Cool Spa Website: Pritikin Longevity Center & Spa

Pritikin crossed my radar today and I was impressed with their site. Seems quite standard compliant and light. It also has a neat home page flash which is an effective way of giving more information, and offering some interactivity.
Go see!
Pritikin Longevity Center & Spa
Wednesday, July 16, 2008
Confessions From a Team of One
Confessions From a Team of One
Long ago, when I first started working as user experience designer, my process went something like this:
During this time, I had a dirty secret. I didn't necessarily believe that the designs I was proposing where the best solution to the problem. They were simply the best that I had come up with. And so, to compensate, I focused on shoring up my arguments in the event that someone should question me.
I realize now that what I was experiencing was a common pitfall of designing in isolation. People who work on teams with other designers benefit from the natural exchange and evolution of ideas that happens when you put more than one mind on a problem, and I was missing that.
When I joined the team at Adaptive path, that all changed. Here, I saw designers working together, sketching rapidly and roughly, generating lots of ideas quickly and then mixing and matching them to produce cohesive solution. I soon learned that this way of working has a proud history in design thinking. I also saw that the more I knew about it, the more it changed how I approached creative problem-solving when I was working on my own, without other designers to brainstorm with. Did this mean you can bring the creative benefits of team thinking to a practice of one?
I believe so, and I'd like to share with you some tips and techniques that you can apply easily on your own. These are lightweight tools that anyone can employ in fifteen minutes, thirty minutes, or an hour.
TOOLS FOR BRAINSTORMING
The goal of any brainstorming activity is to generate a wide variety of ideas, but I find that I brainstorm most effectively when I'm guided by meaningful constraints. The following activities provide just enough structure to focus brainstorming while keeping options open ended.
Pen and paper (the most important tools you'll ever have): You'll find that the ability to draw a quick sketch of what you're thinking is key to much of what follows. Yes, I know. Sketching can be daunting. When I started at Adaptive Path, I would never have described myself as someone who could sketch. But I saw right away by working with people who could sketch that it brings tremendous benefits. It makes it possible to iterate ideas much more quickly than on a computer. And people really respond to sketches. There's something about the rawness of the form that seems to signal that this is the time for brainstorming and having fun, which makes sketching a dynamic facilitation tool.
Conceptual models: Conceptual models come in many shapes and sizes. Whatever their form, they can provide a useful structure within which to generate ideas. The key to using conceptual models effectively is to pick a structure that has inherent constraints built in, and then to brainstorm within those constraints. Some examples of conceptual models with good constraints are spectrums, two-by-twos, and the grids. You can see specific examples of these conceptual models and how they're used in this presentation from the 2008 IA Summit.
Inspiration libraries: No doubt many UX professionals already keep an inspiration library, but I included it here anyway because it is such an essential part of the practice. Inspiration libraries can take many forms. Some people just keep a list of bookmarks. Information Architect Peter Morville stores his collection of search pattern screenshots on Flickr. For my own inspiration library, I take screenshots of interesting examples as I find them (using the invaluable Firefox plugin ScreenGrab), and then store the images in iPhoto. I always start a new project with a meander through my inspiration library in search of interesting patterns that might apply.
TOOLS FOR WORKING WITH AD HOC TEAMS
You may be the sole representative of user experience in your organization, but you're probably surrounded by people who work in other capacities, and whatever their title, you can enlist their help for group brainstorming and feedback.
Sketchboards: Sketchboards are a simple concept. Starting with a big piece of butcher paper, you tape all your sketches to it, as well as sources of inspiration, and notes about requirements and strategy. Cluster the material into related groupings where possible. The real power of sketchboards becomes apparent once you put them on the wall and share them with others. You'll find that they give you a way to talk through a lot of different options and even discuss aspects of flow across different parts of the system. Prompted by the sketches in front of them, people become engaged and articulate in talking about the benefits and tradeoffs in various ideas. See Brandon Schauer's article on sketchboarding for more information.
Open design sessions: Open design sessions are an informal invitation for everyone to come brainstorm and sketch — from your product manager to your senior technologist. No ideas are rejected. The goal is to leverage all the minds in the room to bring different ideas to a problem. Surprising and inventive solutions often come from people who aren't UX professionals. Your role in the open design session is to be the facilitator, walking around, piping in with feedback or extra ideas when somebody seems stuck, and asking enough questions when people present their ideas for them to be tangible and real enough for you to develop further.
Template based workshops: When you're working with a group of people who aren't experienced with free form brainstorming, you can run a template-based workshop with basically the same structure and in the same amount of time as an open design session. Simply come armed with templates that give a little shape and guidance to how to think about the problem. Below are three templates that work well.
· The concept sheet is the most free form template. It simply gives participants space to draw a picture and describe the idea in as much or as little detail as they'd like.
· The design the box template asks participants to design the external packaging as if your entire product offering were to ship in a box. It's a valuable exercise for articulating the basic "aboutness" of what you are designing – what it is, how you'd promote it, what makes it special. This exercise helps everyone on the team think about what would inspire a buyer to pick it up off the shelf (which is in effect what they're doing when they visit your site or try out your software).
· The design the experience template is a language-oriented approach to describing the user experience that you'd like for your product. It asks participants to list nouns, verbs, and adjectives for the experience, which then map nicely to objects, functionality, and less tangible experiential qualities that would form the basis of the experience strategy and perhaps connect to brand strategy.
TOOLS FOR PICKING THE BEST IDEAS
Once you've done all this brainstorming, and you've enlisted the help of the rest of your team, how do you identify which ideas best address the problem at hand? The key is to anchor yourself to a handful of specific, meaningful objectives that this product or release should accomplish, and then to constantly gauge your progress against them. At Adaptive Path, we do this with design criteria, which Sarah Nelson has written about in previous issues of this newsletter. You can read Sarah's complete essay on design criteria here.
Designs that are based on design criteria and built upon well explored ideas help you craft a product with tangible benefits and a little bit or personality for the people who use it — and they it make it easier for you to do it with confidence and conviction. Whether you work on your own or with a big team, that ultimately is what it's all about.
A longer version of this article will appear in the forthcoming special information architecture issue of the ASIST Bulletin, to be published in August.
Friday, July 20, 2007
Tuesday, May 01, 2007
Cool resource >>> css tinderbox

What is the css tinderbox?
It's All About Open Source Design Templates
The CSS Tinderbox is an effort to support open source web design by providing very basic, yet solid, CSS/XHTML design templates that web designers and web developers can use as the foundation for their own projects.
Not Reinventing The WheelBy all means, the CSS Tinderbox isn’t breaking new ground in CSS-based web design. Much of the elements used to create these templates come from well known sources and/or standards already found around the inter-web.
Supporting Open Source
All the basic CSS Tinderbox design templates have been released under the Creative Commons license. While you're not required to credit the CSS Tinderbox or have a link back to this site, I'd really appreciate either one if you intend on submitting your final design to Open Web Design or another free template site.
Thursday, April 26, 2007
Send HTML Email Newsletters with MailChimp
This resource came recommended by the previous article... I think I'm going to give it a try. Quoting from that article:
What Does it Cost?
Free to setup and comes with 25 free email credits to try. After that 3 cents per email (unless you are sending thousands in which case the price drops). What this means is if you are emailing 200 clients a month you’ll be spending $6 a month. In other words getting one job a year from your emails would pay for all of them!Technical Knowledge Needed?
A very simple interface that you can learn in one sitting. As with any new application there is a bit of looking around but MailChimp provides a walk through and some helpful information. Overall you just follow their wizards and you shouldn’t have any troubles.Advantages:
- Simple Interface providing a LOT of options
- Built in template designer, you don’t need to know any HTML and you can drop in images and make your email look very professional without any design skill
- Detailed Reporting on how your campaign went
- They provide an HTML signup box that you can drop in to your website for people to join your mailing list
- Good Mailing List Management (handles unsubscribes and imports etc)
- Sends multipart emails (text and HTML so no-one misses out)
- …. WAAY More Features than you can shake a monkey fist at
Disadvantages:
- Although you can track ‘opens’ and ‘link-follows’ apparently you have to pay $99 extra for it
- You can’t set up an account without a “Work” email address, i.e. a personalised domain. Addresses like @aol, @earthlink, @hotmail are not accepted. For most this is not a big deal, but it could be an extra hitch for some…
Learning lots about web design
I'm currently reading "The Zen of CSS Design: Visual Enlightenment for the Web" and am quite glad for it. There are so many things that I'm getting from it both in the visual and the programming areas. Here are just a few of the tidbits that sparked my interest:
- To add professional polish to a design we have to make sure we are proficient in the use of light, space and shape of a design.
- The website of Professor J.L. Mortonfound at www.colorcom.com is said to be a good resource for color study.
- There are many resources mentioned to be found on the W3C's website at www.w3.org. One of the most important one might be a code validator at http://validator.w3.org. But apparently they have other good articles as well about the details of code standards.
- Bobby is a program that helps validate your code for access by the disabled (for screen readers and such) this resource can be found here: http://bobby.watchfire.com
Monday, April 23, 2007
Friday, April 20, 2007
FAbulously CuriOuS

Buy Direct From Simple - Curious Gabe a great little logo that made me happy.
I'm listening to Madeline Peyroux and am quite happy about that too. And not to mention the fact that I'm about to go home, for a nice, warm, wonderful weekend in the mountains. Love to you all.
Wednesday, April 18, 2007
Color Info
"Research reveals all human beings make a subconscious judgment about a person, environment , or item within 90 seconds of initial viewing and that between 62% and 90% of that assessment is based on color alone"
Find it here: http://www.elogodesign.com/color-matching-guide/
Top 10 FREE Software for Web Designers
read more | digg story
Neat >>> Postscript5
Postscript5 | Freelance Web and Graphic Designer In Northern Ireland
"This is the home and online portfolio of Grace Smith, a 24 year old creative and enthusiastic freelance web & graphic designer based in County Antrim, Northern Ireland. My Focus is on creating beautiful web standards compliant websites built with CSS and XHTML that are simple and elegant."
Cool Site to know about >>> Shelfari
Shelfari - Welcome to Shelfari! Read, Share, Explore!
This is really neat, I might shift my reading queue to it...
Shelfari - postscript5's Shelf
- more books to read in the future...






